![]() ![]() The estimate offset feature is working as expected again. Texture sets work correctly with multi-layer PSD files. Skew maps now save and initialize properly when loading older scenes. Stability has been a priority for the 3.05 release, particularly when using the Baker. This works for the masked, layered PSD option too. ![]() With 3.05, all map outputs are anti-aliased as well, including Material ID, Wireframe, and all material property outputs. We’ve added a 64x Samples option to the Baker which provides better anti-aliasing for challenging areas such as acute lines and fine detail. As long as the UVs match, it should work. Simply create a copy of the mesh, expand it to fit over your high poly, and edit it as you see fit. UV matching is used for Custom Cages, so you don’t need to worry about matching geometry, mesh normals, or vertex order. You can mix and match custom cages with Toolbag’s automatic cage system as well by including cage objects for some, but not all high / low poly mesh sets. Load your custom cage through the Quick Loader by using the following naming convention: objectname_cage_ variation. If you have a stubborn area of your cage that needs manual editing, you can override Toolbag’s automatic cage generation with a bespoke mesh. ![]() Custom CagesĬustom Cage meshes can now be exported from your 3D application of choice. This change makes a big difference for hard surface assets in particular, and helps provide more reliable cage extension for all assets types. The Cage Offset function has been reworked to ensure that faces no longer collapse into the low poly with complex meshes. ![]()
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